The uncertain future of games like Deus Ex and Dishonored Warren Spector is stuck in Prey. In the 1990s and early 2000s immersive sims seemed like the future, an obvious extension of what 3D spaces and believable physics and improving AI could do when working together. In response the series has seemingly been put on hold, though a publicist told me Eidos Montreal are not quite ready to answer questions on why it appears to have failed, or whether there will ever be another full-size Deus Ex. Near Death is made by folks who worked on assorted BioShocks and Deus Exes, he says, but it is not oriented towards combat whatsoever. It is set in a world with no magic, just you versus an environment which, arguably, is one of the callsigns you might associate with immersive sims. Its another game that presents problems rather than puzzles, in a fully realized environment that has rules that you must learn in order to eke out an existence. It is that concept writ large. You are trying not to freeze to death and you are using your wits to combine systemic objects in the environment based on some amount of real-world common sense.